Cromerone
JOB PORTFOLIO
Thea Yildirim
Hii! I’m a freelance 2D and 3D artist with a focus on creating expressive illustrations, engaging character designs, and occasional background art. I enjoy bringing ideas to life through stylized visuals, joyfull designs, and attention to detail.
2D Art
Genre
Side Scroller Puzzle Game
Story
Decades ago, three gods—Vumos, Ulerus, and Betin—watched over the world in harmony. Ulerus, the wisest, governed the waters and blessed the land with rain. Betin, the gentlest, nurtured nature and cared for its creatures. Vumos, the bravest, commanded the heat and illuminated the land with his light.
One day, however, this harmony was shattered. Betin made a grave mistake: one of the sacred seeds meant to create life split in two, and the pieces were separated.
Over the years, each seed grew independently into magnificent trees. These are now known as Syldite and Vitar—the great Trees of Owlberry, life-givers that purify the earth. Among the many creatures they bring forth are the Gaura, guardians of the forest who protect the trees.
As centuries passed, the Gaura noticed the trees beginning to decay. Fearing for their survival, they dedicated themselves to finding a way to save Syldite and Vitar, for the fate of the forest and all life within it now rested in their hands.
Roots of Owlberry - Game Concept
Nightmare of the Future - Game Concept
Genre
Single-player Stealth Horror Game
Story
For years, Castillian has promised endless clean energy—but beneath their neon-lit facilities lurks something far more sinister. Their power does not come from machines alone; it is siphoned from ancient, otherworldly entities slumbering deep beneath the earth. These beings, known only through fragmented records, can warp reality itself—bending minds, reshaping matter, and whispering through every crack in the world.
As Castillian’s influence expanded, entire districts began to experience strange and disturbing phenomena:
• Citizens vanishing without a trace
• Glitches in reality where time loops or streets twist into impossible shapes
• Sudden energy blackouts followed by sightings of indescribable creatures
• Corporate agents with empty eyes, speaking in voices not their own
The player steps into the role of an independent investigator who receives an anonymous warning: Castillian is on the verge of something catastrophic. Hidden deep within their main facility lies a massive energy reactor—not a machine, but a ritual engine designed to awaken a being older than civilization itself.
Genre
Rogue-like side-scroller with Danmaku (Bullet-Hell) elements
Story
In the distant future, around the year 2400, a procedural learning project has been launched with the goal of creating the perfect soldier. To achieve this, a researcher named Matrona was commissioned by the military to design a simulation containing six agents, from which a single victor would emerge. That victor would become the blueprint for the personality software to be implemented in future elite soldiers.
Within the simulation, the agents are forced to fight until only one remains. Each time a winner is determined, the program resets, generating a new scenario while preserving fragments of the agents’ memories and combat experience. The system functions much like procedural learning—or evolution itself—where only the most successful entity survives to shape the next iteration.
The project is expected to conclude once one of the agents manages to defeat the outdated software currently used in military androids. However, the plan unravels when an opposing nation deploys an undetected malware, triggering an entirely new set of problems.
Matroshka - Game PROTOTYPE
PizzaApocalypse
Genre
Top down shooter, Shoot ’em up, Bullet Hell
Story
Katarina Kantina and Manfred Mensa are the staff members of the school cafeteria. All week long, they serve meals to the students. Every day feels the same—except today. When Katarina glances at the calendar, a shiver runs down her spine.
It’s Pizza Day!
She quickly alerts her colleague, and together they brace themselves for the incoming chaos.
On Pizza Day, the students completely lose control. They run, push, and shove their way to the counter just to get a slice. Someone was even nearly trampled once!
There’s only one way to keep the wild crowd calm:
Everyone must get a slice of pizza!
Fanart Art
Sophia/ Sofie
Hazbin Hotel OC
Imp Girl
Helluva Boss OC
Animosity / Bill
Gravitry Falls OC & AU
Tera Martin
TMNT OC
3D Art & Concepts
Morning buffet - Diorama
This was a small project I worked on during my studies.
The idea behind this project was to create a diorama based on a single main theme.
As the title suggests, I chose the theme of a breakfast.
SILVA - Spellarena
In this project, we were given two months to create a fully functional 3D game. We decided to develop a magic-themed battle royale.
In the game, players fight their way through procedurally generated dungeon rooms to gather loot that will later be essential in arena battles against other players.
To make multiplayer possible, we integrated Epic Games Online Services. The entire game was developed in Unreal Engine 4.27.1
Fake Commercial - Animation
In this project, I had two months to create a fully animated fake commercial. I was responsible for modeling, rigging, weight painting, texturing, and animating all assets on my own. The models were created in Blender, then imported into Maya for rigging, weight painting, and animation. All textures and materials were hand-crafted using Substance 3D Painter and Photoshop.
Throw the planet away! -
Game PROTOTYPE
HOLA Serious Games - Project
A serious game prototype for HOLA. "Throw the planet away!" is an open world puzzle game in which you try to solve the islander's environmental problems through sustainable solutions. The players learn the 17 sustainability goals through fun puzzles and get options suggested on how they could bring more sustainability in their everyday life.
In Cooperation with :
Fanart Projects
Radio broadcast | The aftermath
Here are two fanart projects I created in my free time. Both were modeled, rendered, and painted in Blender, with some additional work done in Photoshop.
Paws in Time
Boardgame
Genre A competitive, roll-and-move family game
Min. - Max. Players 2-4
Suitable for ages 8+
Story
In Paws in Time, you are reborn as a chubby little cat in a magical, fantastical universe! Rolling around clumsily due to your extra weight, you spend your days trying to make sense of your new life.
One day, while searching for something to eat, you roll a bit too fast and tumble over the edge of a raised platform—landing straight inside a mysterious hat. Confused, you try to climb out, but something pulls you down. That’s when you realize: this is no ordinary hat. It’s a magical hat!
Before you can react, the hat whisks you away on an incredible journey through time, transporting you to entirely unknown worlds. When you finally awaken, the initial confusion fades—and you realize it’s just you and the hat.
Stranded in this strange world, you have no idea how to get home. As you explore, you hear tales of magical goldfish, creatures said to hold unimaginable knowledge. The thought of fresh, delicious fish—and perhaps finally finding a way home—fills you with hope and excitement.
Determined, you set off to find the goldfish, unaware of the dangers, rivals, and adventures that await you on your journey.
Productinfo
Dice:
1 × twenty-sided die
1 × six-sided die
1 × four-sided die
Plastic Items:
10 × goldfish tokens
100 × fish tokens
4 × food bowls
Resin Items:
8 × magnetic hats
4 × magnetic cat figures
Cards:
8 × hat cards
55 × play cards
Board:
6 × game board halves made of sturdy cardboard